ORANGE FLAME / 001 INDEPENDENT / 2026

CREATIVE TECHNOLOGY STUDIO

ORANGE FLAME

We build games, products and experiences designed to earn attention — then give people a reason to stay.

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01 / APPROACHBUILT IN THE OPEN.

See the thinking, experiments and decisions behind the work.

02 / EXPERIENCESYSTEMS WITH PURPOSE.

Technology is used to change what the work feels like—not just how it functions.

03 / FIELDGOALONE WORLD. CONSEQUENCES.

Our first game gives the studio's philosophy something tangible to explore.

02
THE STUDIO

WE BUILD
THINGS WORTH
EXPERIENCING.

Orange Flame is an independent creative technology studio. We make games, products, experiments and cultural work that are meant to be experienced rather than simply consumed.

That means the work starts with the experience we want someone to have — not the category a project is supposed to fit into.

03 / WHAT WE MAKE

I don't want every project to look the same. I want the technology to become part of the experience.

01GAMES
02PRODUCTS
03EXPERIMENTS
04CULTURE
04 / SELECTED WORK

CASE STUDIES.

FieldGoal is the first case study — and the clearest proof of what happens when systems, sport and storytelling are treated as one experience.

CASE STUDY 01
IN DEVELOPMENT
FIELDGOAL / UNITED BASKETBALL UNIVERSE

A basketball simulation where systems remember what happens.

FieldGoal puts you in the shoes of a head coach and drops you into the United Basketball Universe — a three-tier professional basketball pyramid built around decisions, simulation, progression and emergent narrative. Inside that world, Off The Court turns what happens in your save into a living basketball conversation.

WHY IT IS DIFFERENTMost sports simulations track the result.
FieldGoal tracks the consequences.

Drafts, relationships, rivalries, contracts, careers and media all react to what happens in your save.

WORLD36 TEAMS / 3 LEAGUES
ROLEHEAD COACH
SEASON46 GAMES
ENGINENON-DETERMINISTIC
FEELA WORLD THAT REMEMBERS.

Games, decisions and relationships accumulate instead of disappearing between screens.

SEETHE SYSTEM BEHIND IT.

Follow the simulation, archive, media layer and history rather than taking the pitch on faith.

FIELDGOAL / IN-UNIVERSE MEDIA
Off The Court

OFF THE COURT

The broadcast layer inside FieldGoal — reacting to the games, standings, people and stories generated by the simulation.

EXPLORE IT INSIDE FIELDGOAL ↗
A USEFUL DISTINCTION
NOTA CONTENT FACTORY.

We are not trying to make everything look the same just to produce more of it.

INSTEADA SMALL STUDIO WITH A POINT OF VIEW.

Each project gets its own identity, but the underlying curiosity carries from one project to the next.

05 / VISUAL JOURNAL

MADE IN
THE OPEN.

A living archive of screenshots, development imagery, photography, artwork and the things that happen between releases.

01 / SYSTEM01

The game is the interface.

02 / MOTION02

Movement before decoration.

03 / CULTURE03

Built by people who watch the game.

04 / PROCESS04

Ideas become systems.

05 / STORY05

Numbers become narratives.

AUTO / LOOP01 — 05
06 / JOURNAL

WHAT'S
HAPPENING.

Development notes, studio thinking and stories from the making of FieldGoal and the studio behind it — now collected in one place.

07 / ABOUT ORANGE FLAME

THE STUDIO
IS THE
COMMON THREAD.

Orange Flame exists to explore the space between technology and culture. We make things with a bias towards experience: games you can inhabit, products you can use, experiments you can interact with and stories you can remember.

FieldGoal is our first case study. It happens to be about basketball because basketball is a language we know deeply. The studio itself is intentionally broader.

As the body of work grows, each project can have its own identity while still belonging to the same Orange Flame universe.

08 / NEWSLETTER

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